- cross-posted to:
- gaming@beehaw.org
- games@hexbear.net
- cross-posted to:
- gaming@beehaw.org
- games@hexbear.net
So, uh, Chinese Room. Think they’re the walking sim guys. Vibe looks different to the first one, less gothic punk and more succulent goth mommy. Not sure how I feel about it. Guess I’ll wait for vertical slices.
Not only the quality of the late game in the original. But I remember really liking how combat was only one option and you could talk your way through most situations if you wanted or use stealth or some other option. Until a certain point in the game and it was like I had built my character around this aspect and all of a sudden in the late missions combat was the only option and I was just getting slaughtered and giving up.
Yeah im sims seem to run into this problem a lot. Deus Ex (the latest one I think) had this too. Dishonored as well.