• YAMAPIKARIYA@lemmyfi.comOP
    link
    fedilink
    English
    arrow-up
    4
    ·
    1 year ago

    I think it’s less game devs but the way their studios are made to operate. I feel like the majority of game devs would love to finish and polish their projects but tight deadlines and crunch culture prohibit them from. It.

    • Elderos@sh.itjust.works
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      Yep, in big studios the big guys making the decisions really couldn’t care less what product is actually being made. They expect X return on investment by Y date, and you better be shipping your game then because ressources are already being reallocated to that bew project that was already in pre-prod as you were finishing the previous one.

      Game devs are also artists in their own way. It sucks for them when a game, sometime one that had lots of potential, gets released in an unfinished state. Your reputation takes a hit, people blame the QA and loot devs, but really the big guys are almost always to blame. More mid-term money that way, less bonus to pay, players still buy the unfinished games, and etc.

    • Resonosity@lemmy.ca
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      I mean couple this with quiet quitting and how people are coming around to working according to the wage they get, as opposed to striving to work towards a wage they want which comes after bonuses, pay raises, etc. Wonder if this trend in gaming reflects a larger issue of how developers are realizing that capitalism doesn’t compute with art-making