• Victor@lemmy.world
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    22 hours ago

    Don’t make games for stupid people, please. They are ruining it for the rest of us.

    • Blackmist@feddit.uk
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      3 hours ago

      I can see where that shit comes from though.

      Half the games these days are so fucking cluttered you need shit like that and “detective vision” or whatever to even distinguish the interactable objects from the scenery. The later Tomb Raider reboots are the fucking worst for this.

      • Victor@lemmy.world
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        3 hours ago

        I mean, sure, but there’s a limit. If you provide the yellow indicators, don’t pause the game. If you don’t provide any indicators, you need a longer tutorial phase. But don’t be on the nose like in this post. It’s obnoxious to the immersion.

        • Blackmist@feddit.uk
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          2 hours ago

          It is, but I’m struggling to think of many games that do all those things like that, and certainly not past an initial tutorial.

          Far worse is the puzzle part of every action game that gives you the goddamn solution before you’ve even had ten seconds to think about it. God of War Ragnarok is by far the worst offender for this in recent memory. You couldn’t turn it off at all.

    • endeavor@sopuli.xyz
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      22 hours ago

      Common saying over here: “money does need to be taken away from the idiots”

      • Victor@lemmy.world
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        12 hours ago

        Is that a common mantra of the gaming industry? Sounds fucking exploitative. Which studio are you with? I’d like to boycott. ✔️

          • Victor@lemmy.world
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            7 hours ago

            Not with the product I am working on at a large company… But tell yourself that, I’m sure it’s a big enabler. 👍👍