Games like Skyrim always bugged me a bit as I couldn’t walk for more than half a minute before I tripped over a quest or encounter of some sort. I feel like the devs were scared players would get bored if they didn’t see something exciting every few seconds. Sure I want to do stuff, but I also want to breath and look at the scenery and think about what I’m doing.
The real world is way more open; you travel for a good while between cities, and I really like when games do that as well. I’ll have to try Red Dead, but I thought Kingdom Come Deliverance struck a good balance. Even at top speed on a good horse, it takes minutes to ride between the major settlements, with only rare encounters coming up now and again.
I’m glad to hear it’s not just me (I mean, statistically that seems unlikely, but still!). It’s a little like modern cinema compared to '70s film making - let the story breathe, folks. Given that the tooling to make the world larger (but with the same amount of content) isn’t all that complex, I wish it was done more. The amount of content is fine - often excessive. But give me a chance to feel like I’m actually travelling.
I felt the scaling of Assassin’s Creed Origins and Odyssey worked quite well in that respect. There was actual travel!
Games like Skyrim always bugged me a bit as I couldn’t walk for more than half a minute before I tripped over a quest or encounter of some sort. I feel like the devs were scared players would get bored if they didn’t see something exciting every few seconds. Sure I want to do stuff, but I also want to breath and look at the scenery and think about what I’m doing.
The real world is way more open; you travel for a good while between cities, and I really like when games do that as well. I’ll have to try Red Dead, but I thought Kingdom Come Deliverance struck a good balance. Even at top speed on a good horse, it takes minutes to ride between the major settlements, with only rare encounters coming up now and again.
I’m glad to hear it’s not just me (I mean, statistically that seems unlikely, but still!). It’s a little like modern cinema compared to '70s film making - let the story breathe, folks. Given that the tooling to make the world larger (but with the same amount of content) isn’t all that complex, I wish it was done more. The amount of content is fine - often excessive. But give me a chance to feel like I’m actually travelling.
I felt the scaling of Assassin’s Creed Origins and Odyssey worked quite well in that respect. There was actual travel!