Hey, i want to learn how to use the godot game engine to act upon my game design dreams.
Only Problem is i never used a game engine. I have limeted experience creating games in dosbox with python.
And i am looking for fun beginner challenges that i can finish within around an hour! what do you think i should do in godot to learn the fundamentals?
For example: Create a character that needs to jump to win. Challenges of that sort. Hope to get some achivable, creative promps :)
Idle/clicker sounds like a good idea.
On a tiny bit more advanced one, i would recommend something with a little bit of world persistency, like an exploration game with multiple rooms were the player has to place/retrieve objects. I found myself struggling with learning the benefits and limitations of the scene system and i think this could help.
More generally, I think a 2D platformer game is a good one to try : not too complicated, especially if there are no fights, but still requires to get used to most basic elements.
hmm, trying to make it a small doable task for me. I think recreating super mario bris 1-1 is a classic game dev beginner thing, isnt it? collect coins, go to the under ground, have to jump and stuff.
maybe not my fist project but it is on the list ^^
A version of the mario classic is definitively a good idea, and you’re also right in keeping it for later and trying more simple stuff first.