• 50MYT@aussie.zone
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      1 year ago

      Yes!

      I was so upset the first time I triggered it. All those weeks building the one map for it to do that. I didn’t realize what it meant haha

      • ilovededyoupiggy@sh.itjust.works
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        1 year ago

        The image is from Sim City 2000. One of the last, most advanced, most expensive buildings you could acquire was the Arcology, which looked like a biodome on top of a rocket. If you built enough of them, and your city survived long enough, it would trigger an Easter egg of sorts, where all your Arcology buildings would launch into space. That’s what’s happening here, they’re about to launch.

        • Fuck spez@sh.itjust.works
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          1 year ago

          But just the Launch Arco, specifically. IIRC there were two or three others like the black Darco that didn’t launch.

          It’s funny the things my brain chooses to remember for over two decades, yet it forgets for months that the car I drive every day probably needs a wheel bearing until I start driving and it makes the noise again for the hundredth time. I might never play that game again and yet the car could kill me and/or other people tomorrow.

          Actually… now that I mention it, this post is making me want to spin up an XP VM. BRB, priorities.

          • grue@lemmy.world
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            1 year ago

            “‘Darco’ is slang for “De-Urbanized Arcological Construct”. Originally designed by the twisted genius of Dante McCallavre, the artist/architect proclaimed it a reactionary response to the rigid, archetypal Arcologies of his day. No one really knows what this means, and many engineers are frankly baffled at how the thing stays standing. Inside, the ill-lit corridor’s twist into odd, meandering corkscrews that mysteriously turn back on themselves. There are rumors that a strange sub-species of man inhabits the air ducts.”
            — in-game info

            (The other two kinds are the Plymouth Arcology and the Forest Arcology, BTW.)