Easy topic to drum up some activity around here. Let’s hear what levels, races, classes, and subclasses currently make up everyone’s adventuring parties for their D&D campaigns.
Easy topic to drum up some activity around here. Let’s hear what levels, races, classes, and subclasses currently make up everyone’s adventuring parties for their D&D campaigns.
My current campaign has Me: Halfling Divination Wizard who is really wanted to be a Necromancer, a Human Paladin who is staunchly anti-religion, a Human Rogue(Homebrew Alchemist subclass)/Wizard whose alignment is Chaotic/Asshole and who has a tendency to be receptive of Devil deals, a Half-Orc Barbarian/Druid who has a phobia of Orcs, and a Kalashtar Eldritch Knight.
We just hit level 14, and my Wizard has started looking into how to make himself immortal.
How’s that immortality bit goin for ya, Twisty?
Haven’t got the diamonds yet to start the clones, but I’ve got a nice set up so far and I should be able to get the clones started at the end of the next session.
I’ve got multiple vessels set up on a Demiplane for extra insurance, a homunculus to monitor them and help me wake up, as well as Drawmij’s Instant Summons cast on my spell book with the sapphire next to my clone case so I can retrieve my spell book if I do die, and a stockpile of preserved, dry food and extra clothes to keep me for a few days while I reorient.