psychothumbs@lemmy.world to Gaming@lemmy.mlEnglish · 1 year agoThe Disco Elysium Saga Shows Why Creative Workers Need to Band Togetherjacobin.comexternal-linkmessage-square5fedilinkarrow-up192arrow-down14cross-posted to: antiwork@lemmy.worlddiscoelysium@lemmy.ziphackernews@derp.footechnews@radiation.party
arrow-up188arrow-down1external-linkThe Disco Elysium Saga Shows Why Creative Workers Need to Band Togetherjacobin.compsychothumbs@lemmy.world to Gaming@lemmy.mlEnglish · 1 year agomessage-square5fedilinkcross-posted to: antiwork@lemmy.worlddiscoelysium@lemmy.ziphackernews@derp.footechnews@radiation.party
minus-squareJordan Lund@lemmy.onelinkfedilinkEnglisharrow-up6arrow-down25·1 year agoFTA: “No matter what you choose or where you turn, you and everyone else sound like idiots, which adds to the realism of the experience.” That’s not “realism” to me and was the #1 reason I refunded the game.
FTA:
“No matter what you choose or where you turn, you and everyone else sound like idiots, which adds to the realism of the experience.”
That’s not “realism” to me and was the #1 reason I refunded the game.
Amazing.