The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 15 hours agoSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldimagemessage-square156fedilinkarrow-up1496arrow-down118
arrow-up1478arrow-down1imageSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 15 hours agomessage-square156fedilink
minus-squareSteve Dice@sh.itjust.workslinkfedilinkEnglisharrow-up28arrow-down1·9 hours agoI mean, how much more photorealistic can you get? Regardless, the same game would look very different in 4K (real, not what consoles do) vs 1080p.
minus-squarehlmw@lemm.eelinkfedilinkEnglisharrow-up1·55 minutes agoThe lighting in that image is far, far from photorealistic. Light transport is hard.
minus-squareSteve Dice@sh.itjust.workslinkfedilinkEnglisharrow-up1·40 minutes agoThat’s true but realistic lightning still wouldn’t make anywhere near the same amount of difference that the other example shows.
I mean, how much more photorealistic can you get? Regardless, the same game would look very different in 4K (real, not what consoles do) vs 1080p.
The lighting in that image is far, far from photorealistic. Light transport is hard.
That’s true but realistic lightning still wouldn’t make anywhere near the same amount of difference that the other example shows.