stopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agoUnity’s new “per-install” pricing enrages the game development communityarstechnica.comexternal-linkmessage-square81fedilinkarrow-up1696arrow-down111file-textcross-posted to: technology@lemmy.worldhackernews@lemmy.smeargle.fanstechnews@radiation.partyhackernews@derp.foo
arrow-up1685arrow-down1external-linkUnity’s new “per-install” pricing enrages the game development communityarstechnica.comstopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agomessage-square81fedilinkfile-textcross-posted to: technology@lemmy.worldhackernews@lemmy.smeargle.fanstechnews@radiation.partyhackernews@derp.foo
minus-squareSkyeStarfall@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up14arrow-down1·1 year agoIn addition, the work is never fully lost. If unity goes to shit, welp, cannot use any of unity’s code at all. Years and years of engine development wasted. If some FOSS software goes to shit? That code is still there. Just take it and unshittify it. Little to no work wasted.
In addition, the work is never fully lost.
If unity goes to shit, welp, cannot use any of unity’s code at all. Years and years of engine development wasted.
If some FOSS software goes to shit? That code is still there. Just take it and unshittify it. Little to no work wasted.