Yes people like to snipe from afar because you get to attack without putting yourself in danger, it’s powerful. There are restrictions to balance that. I wouldn’t let a Barb play where they could carry unlimited health potions or a Wiz play with their spells coming back on a short rest. It makes the game unbalanced. Also arrows don’t have to be “rare” just limited somehow between rests. Rouges use items, thats the resource you have to drain from them in order to create a really good tension. Its the difference between mediocre and memorable storytelling.
Arrows are 20 for 1 gold piece. Potions are 50 gold piece for the smallest. Spell scrolls are tens if not hundreds of gold pieces each.
Are you telling me youre gonna make them all the same price then ?
Btw, wizards can get some of their spells on a short rest.
If you need to restrict the amoubt of arrows to make your game balanced, it means you are very good at tailoring encounters to your current party and should restrict everything to make it even easier on you. After all, restrictions is how you have fun.
Its not like players like finding loot after all.
One last thing. Are you also limiting cantrips ? Or is a warlock shooting eldritch blasts with the spell sniper feat destroying your very good preparations ?
I don’t charge money for arrows thats too tedious.
Yes im good a tailoring encounters, im a Great DM. I have had plenty of happy rouges in my groups. If you would trust me if we played im sure I could show you how its fun. However if you demanded to play your way I would kindly ask you to find a different group.
Yes people like to snipe from afar because you get to attack without putting yourself in danger, it’s powerful. There are restrictions to balance that. I wouldn’t let a Barb play where they could carry unlimited health potions or a Wiz play with their spells coming back on a short rest. It makes the game unbalanced. Also arrows don’t have to be “rare” just limited somehow between rests. Rouges use items, thats the resource you have to drain from them in order to create a really good tension. Its the difference between mediocre and memorable storytelling.
Arrows are 20 for 1 gold piece. Potions are 50 gold piece for the smallest. Spell scrolls are tens if not hundreds of gold pieces each.
Are you telling me youre gonna make them all the same price then ?
Btw, wizards can get some of their spells on a short rest.
If you need to restrict the amoubt of arrows to make your game balanced, it means you are very good at tailoring encounters to your current party and should restrict everything to make it even easier on you. After all, restrictions is how you have fun.
Its not like players like finding loot after all.
One last thing. Are you also limiting cantrips ? Or is a warlock shooting eldritch blasts with the spell sniper feat destroying your very good preparations ?
I don’t charge money for arrows thats too tedious.
Yes im good a tailoring encounters, im a Great DM. I have had plenty of happy rouges in my groups. If you would trust me if we played im sure I could show you how its fun. However if you demanded to play your way I would kindly ask you to find a different group.
So they just cant buy them ever ?
See, thats why I dont count normal arrows. Its tedious. Its the right word
Think of it like recharging like spells
Ah, so 2 arrows at level 1 then ? Better not fucking miss
Why would it only be two? Why are arguing against things I never said? Im done. Take my advice or don’t. Play how you want idc.
Taking your advice sounds awful.