Sorcerous Origin: Blade Lord’s Creation

Description: You were created or altered by the lord of blades (from the Eberron setting) to be the most elite soldier for his army, an expert combination of swordsmanship and spell casting.

- Weapon proficiencies: Starting at 1st level, you gain proficiency with simple and martial melee weapons.

- Expanded spell list: The Blade Lord lets you choose from an expanded list of spells when you learn a sorcerer spell. The following spells are added to the sorcerer spell list for you.

1st level spells: compelled duel, wrathful smite

2nd level spells: branding smite, magic weapon

3rd level spells: blinding smite, elemental weapon

4th level spells: death ward, staggering smite

5th level spells: banishing smite, dispel evil and good

- Caster’s flurry: Starting at the 6th level, whenever you take the attack action on your turn, you can choose to expend 2 sorcery points to make a number of additional attacks equal to the number of sorcery points you spent minus one. The maximum number of sorcery points you can expend increases at higher levels: 3 points at the 10th level, 4 points at the 15th level, and 5 points at the 20th level.

- Spell blade: Starting at the 14th level, when you hit with a melee weapon attack, you can choose to expend 1 sorcery point to make the damage type of the weapon change to a type of your choice for one minute. Regardless of if you spent a sorcery point, your melee weapon attacks count as magical for the purpose of overcoming resistance and immunity.

- Mage’s strike: Beginning at the 18th level, whenever you hit with a melee weapon attack. you can expend 1 sorcery point to add your charisma modifier to the damage (in addition to any other relevant damage modifiers).


As with all of my homebrew, please feel free to make alterations as needed for it to fit into your campaign setting. Additionally, as subclasses are a little more complicated than subraces, feel free to ask me questions if there is anything you don’t understand.