muell@lemmings.world to Godot@programming.dev · 1 year agoWhy is the negative Z-axis considered to be facing forward in Godot?message-squaremessage-square11linkfedilinkarrow-up127arrow-down11
arrow-up126arrow-down1message-squareWhy is the negative Z-axis considered to be facing forward in Godot?muell@lemmings.world to Godot@programming.dev · 1 year agomessage-square11linkfedilink
minus-squarevintageballs@feddit.orglinkfedilinkDeutscharrow-up4·edit-21 year agoI think especially in 2d, using the negative direction makes sense, as things that are “higher” (closer to the screen) should occlude things that are “lower”. It’s the same in HTML/CSS.
I think especially in 2d, using the negative direction makes sense, as things that are “higher” (closer to the screen) should occlude things that are “lower”. It’s the same in HTML/CSS.