AppLovin’s attempts to acquire Unity last year turned sour when Unity opted for a merger with rivals ironSource instead . Now, in the ongoing shockwave of Unity’s unpopular introductio…

  • Kes@lemmy.blahaj.zone
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    1 year ago

    Unreal Engine royalties only start after you make $1 million from a project. Even then, it’s 5%, and waived for sales done on the Epic Store (whose 13% cut is almost a third of what Steam takes). If you are a small indie dev, you won’t be paying Epic a dime unless you start rolling in some serious dough, and even when you do, 5% of your revenue for using one of the most powerful 3D game engines is pretty fair

    • Veraxus@kbin.social
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      1 year ago

      Yes! This is why the hate I see for Epic (or non-Steam in general) bugs me so much. Epic has done nothing but right by developers. While they could definitely make their storefront/app better (and they claim they are working on it) for the customer experience, I have nothing but respect for them as a company.

      I will still buy games on Steam first, given a choice, but that is only because I am now a staunch acolyte of the Steam Deck, and installing via Steam is much easier than trying to get EGS games running on the device.