I recently picked up the quick start guide, and so far it looks really cool. I’m hoping to run it sometime in the near future, so I’m wondering what people’s thoughts are on it as a system.

For reference, I’ve played/ran: Pathfinder 3.5, (mainly) DnD 5e, Blades in the Dark, and MoTW.

I hoping to find something that is a little more gritty/punishing at a base setting than DnD, and in which combat is more tactically satisfying. From the QSG it seems FL checks those boxes. If you’ve play/ran a FL game I’d love to hear your thoughts!

  • Mojo@ttrpg.network
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    1 year ago

    Im running it on and off, between my Delta Green campaign. FL my favourite fantasy game if I get to play it online like in Foundry, so I don’t have to count three different dice and keep track of when banes count and not. But the setting and lore is amazing. Combat is the right amount of “crunch” and lethal enough to be tense. In person though, I felt there was just too many dice to keep track of. It slowed down the game so much players lost interest.