One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.
There is the blender_bevy_toolkit which aims to serve Blender as an editor for Bevy. I haven’t tried it myself, but definitely will when I get to more artistic phases of my projects.
That looks like an interesting project, but it seems it hasn’t been updated in over a year, and is only compatible with bevy 0.6. The current version is 0.11 or something. I’ve had my ass kicked before by relying on projects that didn’t have a lot of support available, so I would stay out of this one.
There is the blender_bevy_toolkit which aims to serve Blender as an editor for Bevy. I haven’t tried it myself, but definitely will when I get to more artistic phases of my projects.
That looks like an interesting project, but it seems it hasn’t been updated in over a year, and is only compatible with bevy 0.6. The current version is 0.11 or something. I’ve had my ass kicked before by relying on projects that didn’t have a lot of support available, so I would stay out of this one.