• meisterlix@feddit.de
    link
    fedilink
    English
    arrow-up
    6
    ·
    1 year ago

    What I’m not getting is, why are they closing all those game studios after one failed game? Everyone is going to fail sometimes, this does not seem sustainable

    • g00@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      9
      arrow-down
      1
      ·
      1 year ago

      The success of the Gollum game was really needed, financially. They barley got by with their niche point and click games.

    • HerrLewakaas@feddit.de
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      1 year ago

      Developing a game of that scale is a huge financial investment. If it doesn’t pay out you gotta lay off people unless you’ve got a gigantic war chest full of money, which unfortunately German tax law makes quite hard because you pay taxes on that war chest just for having it

    • OddFed@feddit.de
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      1 year ago

      Well, I think there is a difference between “underdelivering” and exposing the company to a risk of lawsuits.