Whose planning on upgrading from the Q2 to a Q3?
It seems like a lot of incremental upgrades, but it’s a LOT of incremental upgrades.
Cost is definitely a lot higher than I like, close to 2x what I paid for my Q2
Already have.
But I also have a Quest pro, so I’m not the best person to ask about whether it’s worth the money. Hehe.
Personally I use mixed reality quite a bit already, so I’m very much looking forward to a headset that can actually say it was made with that use case in mind, rather than just that it is technically possible.
The optics on the three are overall an upgrade from the pro, and the pro is already a huge jump from the Quest 2, like it’s hard to overstate how much pancake lenses are a significant upgrade. While there aren’t that many more pixels on the pro over the 2, it feels like so much more of a resolution bump.
Like I know based on the number of pixels represented that I can’t possibly be getting the full resolution of my 4k desktop at 75 degrees of my field of view, at best it should look like the equivalent of between 1080p and 1440p. But even knowing that, maybe due to the “free” temporal anti-aliasing of the human head not being able to hold perfectly still frame to frame, it just seems like as good as looking at the screen in real life. It doesn’t seem like a drop in resolution, even though I know it should be.
Can’t wait to see the Quest 3 with my own eyes knowing that it is not only a resolution increase but also considered to have even clearer pancake lenses than the pro.
Not having eye tracking is worse than if it did have eye tracking, but the 3 will still overall be a performance boost compared to the pro with eye-tracked foveated rendering on. So it’s hard to feel too bad about losing it from the performance side of it, at least relative to cost. And fixed foveated rendering is still very much a reasonable performance gain anyway. But I will miss eye tracking for the social aspect. Although I am keeping my pro, so in fact I won’t -miss- it entirely, I’ll just miss it when I am wearing my 3.
Eye tracking and face tracking are still just a bit too expensive for an entry level, or medium price point headset. People are already unsure they want to pay what the Quest 3 costs without those features. Even though it is better off without them for now.
The Quest 3 will be the best overall headset for at least 2 years, just like the Quest 2 was during it’s time. There are lots of other headsets that will come along and be better at one or two things, but unfortunately meta is just so far ahead at the full package they can offer for the price. They have put in a nuts amount of money, so as much as we may not like them, we have to admit they are doing their part to earn it, despite where it may ultimately be leading.
I look forward to any company proving me wrong, but until then I’m the frog that will stay in the pot hoping it’s not getting as warm as it seems to be. It’s pretty cozy right now. And I hope I’ll be able to tell when it isn’t.
Really cant wait to try pancake lenses for the first time. Was playing some Skyrim VR, and having trouble finding that sweet spot!
I’ll wait until user reviews are out. On paper I’m down. But we’ve all seen how that plays out.
Fingers crossed though.
Without a doubt, of course I’ve had a almost 10 headsets over the years - so I’m a bit more of an enthusiast than most. I really want to know about PCVR latency and if it can replace my Valve Index though. Got tired of modding beat saber all the time, would much rather play wireless over from my pc.
Next years Pico models looks good too, eye tracking + same chipset.
I enjoy standalone VR way more than anything attached with a cable, it’s just much less friction to start and way more immersive. Lately, my Q2 has been getting more and more frame drops and quite a few games are running really badly (especially Ghosts of Tabor, still alpha ofc). I’m dying to get more performance on this headset, anything else is just bonus.
thats one of the reasons i love Airlink so much, allows the best of both worlds!
I get where you’re coming from, but I see that differently. It brings more friction to set that up, many games don’t even release on PCVR anymore, and even if they do it’s always a bit of a hassle to find graphics settings that work (if you’re not spending a ton of money on recent hardware).
I’ve had a new graphics card on my shopping list for a while. I‘d call myself an enthusiast and I could 100% buy one, but I couldn’t convince myself to do so. I also own a PSVR2, which seemed to me the more friction-less option with some exclusive titles, I haven’t regretted that yet although the cable is indeed annoying.
i defintly prefer to buy my games on steam, allowing PCVR, over the headset itself. But i’ve always found airlink frictionless. it sets up quickly, and runs well.
No I’m good untill it comes with eye tracking like the ps5 does. Or some other significant difference. I don’t think I’d even upgrade front he quest 1 if I had that instead of the 2.
thats how i initially felt, that it was just a bunch of small changes, but after watching alot of reviews, its a LOT of small changes adding up, and the pancake lenses making a larger difference than i expected.
Yeah, I just can’t justify the cost for something I can already do now with the quest 2. Play vr games on steam.
I’ve had the headset for 2 years now and I’m happy with it, any extras aren’t worth 500 pounds for me so far.
I’ve already sold my Q2 for 13500UAH = 365USD with all the accessories, and preordered Q3 @ meta.
Im debating selling mine. My wife says she might want it to play minigolf with me and the guys.,… but shes also barely played VR!