It has Utopian Sci Fi like Star Trek in the UC, it has Western Sci Fi like Cowboy Bebop in Freestar Rangers, it has Cyberpunk Sci Fi like Blade Runner in Neon, it has Corpo Sci Fi in Rujin Industries, it has military sci fi like Starship Troopers in the Vanguard, …
It has even so many more scifi types like NASA punk.
So the only way you can claim it has no style is if you didn’t play the game.
I agree, but you’ve described very small areas in the game you purely run through maybe doing small 5 minute side quests in. Outside of that there’s basically 1 interior style that you’re looking at for every ship, space station, mars, the moon, and every other settlement.
It’s like if Fallout 4 had Diamond city, the institute, the railroad, and every other outdoor location looked like the Glowing Sea: flat, rocky, one building type.
Frankly this is my takeaway too. Someone said “it’s Fallout but without any style” (paraphrased) and that seems about right.
It has Utopian Sci Fi like Star Trek in the UC, it has Western Sci Fi like Cowboy Bebop in Freestar Rangers, it has Cyberpunk Sci Fi like Blade Runner in Neon, it has Corpo Sci Fi in Rujin Industries, it has military sci fi like Starship Troopers in the Vanguard, …
It has even so many more scifi types like NASA punk.
So the only way you can claim it has no style is if you didn’t play the game.
I agree, but you’ve described very small areas in the game you purely run through maybe doing small 5 minute side quests in. Outside of that there’s basically 1 interior style that you’re looking at for every ship, space station, mars, the moon, and every other settlement.
It’s like if Fallout 4 had Diamond city, the institute, the railroad, and every other outdoor location looked like the Glowing Sea: flat, rocky, one building type.