zinklog@lemmy.fmhy.mlM to FREEMEDIAHECKYEAH@lemmy.fmhy.ml · 1 year agoSomeone dropped the source code for Far Cry 1 on archive.orgarchive.orgexternal-linkmessage-square32fedilinkarrow-up1314arrow-down14file-textcross-posted to: piracy@lemmy.dbzer0.comgames@lemmy.worldhackernews@lemmy.smeargle.fanstechnews@radiation.party
arrow-up1310arrow-down1external-linkSomeone dropped the source code for Far Cry 1 on archive.orgarchive.orgzinklog@lemmy.fmhy.mlM to FREEMEDIAHECKYEAH@lemmy.fmhy.ml · 1 year agomessage-square32fedilinkfile-textcross-posted to: piracy@lemmy.dbzer0.comgames@lemmy.worldhackernews@lemmy.smeargle.fanstechnews@radiation.party
minus-squareKushan@lemmy.worldlinkfedilinkarrow-up50·1 year agoAt this point, it should be open sourced officially. Look at all the good that came from ID open sourcing the doom and quake source code. It’s not like Far Cry is a particularly advanced engine with tonnes of secret sauce by today’s standards.
minus-squareKerandir@lemmy.worldlinkfedilinkarrow-up22·1 year agoHey can I ask you more about what was the good that happened? I don’t know about it but seems interesting!
minus-squareKushan@lemmy.worldlinkfedilinkarrow-up21·edit-21 year agoSo taking Doom as an example, Doom now runs on just about every computer you can imagine, from handhelds to pregnancy tests. However, just having Doom run everywhere is only part of it, the various “ports” of Doom have also enhanced the original engine, adding new features like mouselook or even entirely new rendering engines. Because it’s all open source, all of these changes and enhancements can be used by different ports and they all benefit from it.
minus-squarebananaWorld@lemmy.worldlinkfedilinkarrow-up18·1 year agoIf i had to guess, it being able to run on all the random shit it does is because its open source.
minus-squarePoiar@sh.itjust.workslinkfedilinkarrow-up7·1 year agoCorrect me if I’m wrong, but weren’t the original Half-Life based on this engine? So, Counter-Strike wouldn’t have existed in this form, and DOTA 2 wouldn’t have been made in the engine it was. Conversely, Warcraft 3 also had a modding scene where DOTA sprung from. So, probably a lot of Valve’s games wouldn’t have seen the light of day, and they wouldn’t have had the capital to make Steam.
minus-squareTWeaK@lemm.eelinkfedilinkarrow-up6·edit-21 year agoCoubter-strike was a mod to Half Life. Then Valve employed the developers to help make the Source engine. Desert Combat was a mod for Battlefield 1942, then DICE hired the developers to make Battlefield 2. Zombie mode was a mod for Call of Duty, then Activision stole it and promoted it as their own. Since then almost all publishers have prevented modding in games.
minus-squarePoiar@sh.itjust.workslinkfedilinkarrow-up3·edit-21 year agoBethesda is still pretty good at allowing people to mod their games. I hope this continues into the future
minus-squarePiselloSauro@feddit.itlinkfedilinkarrow-up7arrow-down6·1 year agoI like your story, but it’s completely wrong 😂 Half Life uses a derivate of the Quake 1 engine called GoldSrc, it has completely nothing to do wit the Far Cry engine, not even remotely
minus-squarePoiar@sh.itjust.workslinkfedilinkarrow-up8·edit-21 year agoIsn’t that exactly what the guy I responded to was requesting info about? The good open sourcing the ID engine did?
minus-squarePoiar@sh.itjust.workslinkfedilinkarrow-up7·edit-21 year agoDon’t be so hard on yourself :) Other people might have the same inclination as you Hashing out the details in the comments almost always helps with clarity
minus-squareBucket_of_Truth@kbin.sociallinkfedilinkarrow-up4·1 year agoHalf-life was based off a modified Quake engine. So ya, it sorta helped create Valve and Steam.
minus-squareexscape@kbin.sociallinkfedilinkarrow-up4·1 year agoIt was open sourced the year after Half-Life’s release though, so Valve got it from id long prior to that.
minus-squareKlear@lemmy.worldlinkfedilinkarrow-up3·1 year agoVR mods, for example. Team Beef was able to port Doom 1-3, Quake 1-3 (4 is being worked on) and Return to Castle Wolfenstein to the Quest. They said they won’t touch leaked source codes as they are iffy to use.
minus-squareaeternum@kbin.sociallinkfedilinkarrow-up5·1 year agocan far cry 1 play doom? that’s the question
minus-squareSyboxez@lemmy.worldlinkfedilinkarrow-up3·1 year agoA fork of a fork of CryEngine 3 (O3DE, which forked from Amazon Lumberyard) is open source.
At this point, it should be open sourced officially. Look at all the good that came from ID open sourcing the doom and quake source code.
It’s not like Far Cry is a particularly advanced engine with tonnes of secret sauce by today’s standards.
Hey can I ask you more about what was the good that happened? I don’t know about it but seems interesting!
So taking Doom as an example, Doom now runs on just about every computer you can imagine, from handhelds to pregnancy tests. However, just having Doom run everywhere is only part of it, the various “ports” of Doom have also enhanced the original engine, adding new features like mouselook or even entirely new rendering engines.
Because it’s all open source, all of these changes and enhancements can be used by different ports and they all benefit from it.
If i had to guess, it being able to run on all the random shit it does is because its open source.
That and all of the mods.
Correct me if I’m wrong, but weren’t the original Half-Life based on this engine?
So, Counter-Strike wouldn’t have existed in this form, and DOTA 2 wouldn’t have been made in the engine it was.
Conversely, Warcraft 3 also had a modding scene where DOTA sprung from.
So, probably a lot of Valve’s games wouldn’t have seen the light of day, and they wouldn’t have had the capital to make Steam.
Coubter-strike was a mod to Half Life. Then Valve employed the developers to help make the Source engine.
Desert Combat was a mod for Battlefield 1942, then DICE hired the developers to make Battlefield 2.
Zombie mode was a mod for Call of Duty, then Activision stole it and promoted it as their own.
Since then almost all publishers have prevented modding in games.
Bethesda is still pretty good at allowing people to mod their games. I hope this continues into the future
I like your story, but it’s completely wrong 😂
Half Life uses a derivate of the Quake 1 engine called GoldSrc, it has completely nothing to do wit the Far Cry engine, not even remotely
Isn’t that exactly what the guy I responded to was requesting info about? The good open sourcing the ID engine did?
Yes and I am an idiot 🤦♂️
Don’t be so hard on yourself :) Other people might have the same inclination as you Hashing out the details in the comments almost always helps with clarity
Half-life was based off a modified Quake engine. So ya, it sorta helped create Valve and Steam.
It was open sourced the year after Half-Life’s release though, so Valve got it from id long prior to that.
VR mods, for example. Team Beef was able to port Doom 1-3, Quake 1-3 (4 is being worked on) and Return to Castle Wolfenstein to the Quest.
They said they won’t touch leaked source codes as they are iffy to use.
can far cry 1 play doom? that’s the question
Can it play Crysis?
A fork of a fork of CryEngine 3 (O3DE, which forked from Amazon Lumberyard) is open source.