• TonyTonyChopper@mander.xyz
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    1 year ago

    Regardless of numbers, one of the reasons Valve is reluctant to develop CS2 for Mac is that Apple devices do not provide native support for the Vulkan API that the game is based on. Vulkan was designed to succeed OpenGL and address some of the latter’s shortcomings, and while there is an open-source library called MoltenVK that provides a Vulkan implementation on top of Apple’s Metal graphics API, it still lacks some of Vulkan’s advanced features.

    common Apple L

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    1 year ago

    How can there be players if the game isn’t on the platform? Quite the conundrum.

    Even with the SteamDeck, MacOS still has more market share, and thus potentially more users than Linux. And yet there is a native Linux version of the game. I’m not a fan of Apple but that’s a weak excuse.

  • TheRealCharlesEames@lemm.ee
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    1 year ago

    Hi Valve, do you think maybe that’s because you haven’t invested in it and have therefore created a self fulfilling prophecy? The hardware is and has been more than capable.

    • sebsch
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      1 year ago

      But apples policies are not. There is a reason valve goes full on Linux.

    • Dudewitbow@lemmy.ml
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      1 year ago

      Having capable hardware doesnt mean itll get supported well. Nvidia is the current largest dgpu vendor by a landslide (>80%) but doesnt support linux well. Turns out, hardware companies policies makes porting software harder. In context of apple, its by mandating Metal graphics api, and not allowing for the open source option of vulkan on OSX natively. Its apple putting more work on devs, when they can choose to also support Vulkan so that virtually all modern platforms could run a game without having to resort to conpatibility layers.