BattleBit Remastered is the current game climbing the ranks on Steam, made by a tiny team of only 3 people it has regularly seen tens of thousands of players. It works on Steam Deck and desktop Linux but the anti-cheat may turn into a big problem.
It’s the main reason I’ve held off on it, it works for now but they seem pretty gung-ho on implementing anti cheat that will break proton support. Don’t really want to get into a game that will stop working on my devices down the line
Kinda sad because my brother is interested in playing this with me but I had turn him down as well :(
Exactly my reasoning for holding off too.
It’s a shame but an overall positive for the community I would say.
Sure, it’s a big issue that it breaks compatibility with Linux, but unfortunately it’s a quite small userbase that will be affected vs the userbase that will benefit from this.
The ideal world would see the anticheat software developers providing compatibility with Linux, but again, I doubt it’s high on the priority list with such a smaller userbase in comparison.
Same here, I’m holding off on purchasing it until they have strong measures against hackers. Too many games ruined by that group
I 100% agree. The game will likely run fine without anticheat and community servers will work that have AC requirements disabled. I definitely don’t think we’ll ever see a Linux port. They are also planning to move to FACEIT which will be even less Linux-capable.
Have been holding off just for this reason, most of my game time is on the deck and don’t want to invest time into a game that’ll eventually lock me out
Yeah, despite being really interested in the game, I won’t make the purchase until the devs confirm what the plans are.
I know people are gung-ho on Proton as the future, but I can’t trust anything that’s not officially supported. I recognize it’s bridging a gap here, but we cannot put all our eggs in this basket. The end goal should be getting developers to officially support Linux instead of just hoping Proton never breaks.
Support developers that support us.
Proton is useful for improving support for games so that more people may consider Linux, once Linux’s market share grows then more official support will come. But Linux has bigger issues than games to solve before masses could adopt it outside of specific implementations e.g. SteamOS/ChromeOS.
Microsoft will never let go the gaming market. And certainly not by nicely allowing devs to mimic their API. If linux is every taking off as a gaming platform then Microsoft will simply release their own anti-cheat just like they released their own antivirus. With tpm2 etc…etc… and gamers will clap.
If your comparison is TPM and Defender then I’m sorry to tell you but absolutely nobody is clapping at this. People despise pretty much every Microsoft decision and will actively try to work around them
Microsoft don’t really get to dictate it beyond their own games. Vulkan already exists, it’s on developers to use it and through use it will be improved. Nvidia is a problem, right now you really want an AMD card for Linux and Nvidia are not rushing to support it. Linux is forever maturing, which is why it will struggle to ever see wide-spread use, unless major players suddenly start support for it, but why would they, when the market share isn’t worth it… and on and on it goes.
Totally besides the point of the article, but…
„Clearly people were after a Battlefield-like that isn’t from EA“.
Clear sign that the author hasn’t played the game yet. It’s not even close to Battlefield. It plays and feels totally different. The only thing that is similar is that there are classes and there is „Battle“ in the name.
To be fair: „large scale multiplayer FPS combat with vehicles“ DOES kinda describe Battlefield. Are there differences? Obviously yes. Are the also comparable? Also obviously yes. It’s not like they are comparing Battlefield to Hearts of Iron or something…
Also when you throw in squads, classes and destruction, it starts to look more and more like Battlefield – not that that’s a bad thing.
While that is true the comparison made for a big surprise when I actually downloaded and played it. I mean it’s good. But it’s an entirely different game.
It has similarities, but it’s very clearly a child of Squad imo; The focus on team cohesion, squad based tactics and the low ttk all say so. The level designer was a Squad fan themself. The fact it’s working on a mil-sim mode is funny to me, because it’s already pretty squad like so I am interested in how much more they cna do with it.
It feels like a mix of Squad with Call of Duty tbh. at least based on how it’s played on public servers. It’s noticeable that it’s squad inspired, but at the same time it’s more played like a fast round of call of duty. Which is a super weird mix.
I like the game for its price point and being able to hop in with my guys but I find the mix of ‘difficulty’ elements very jarring.
We’re hopping through windows, killing people with smgs, the next we’re slow reloading, combining mags and bandaging.
I’m sure they’ll change course via feedback but I feel like the game is in a weird place.
Still……fucker is made by 3 people and is cheap as chips. I let the others do the killing while I smoke and heal the house down 🫡
But the gmae is just 15 bucks, so even if Anticheat is going to be a problem at some point, you will have some fun with it, also if its that popular maybe there will be workarounds for anticheat problems on linux like for Squad.