I don’t entirely disagree, but also you don’t have to play it. They didn’t make the game to make money, they made the game they wanted to, they didn’t compromise. Maybe a better version of the game with an easy mode is possible but it isn’t the game they wanted to make.
I don’t think I’m amazing at it but I like the difficulty forcing me to try different strategies and actually learning the fights because I’m not good enough otherwise. I think rather than ‘git gud’ I’d say ‘just play a game you enjoy’.
What if you enjoy the game in general but taking double damage makes it, for whatever reason, impossible to progress? Maybe you don’t have the reflexes or the spacial awareness to find a good spot to heal in fights or you just want a more relaxed experience etc. Why gate people from playing the game behind such artifical barriers if they enjoy the game but can’t deal with the difficulty? Git gud is just a cop out and an excuse not to put thought into making a game as accessible as possible to the audience playing the game.
I’m not asking for the devs to make it a completely different game or genre but just be mindful of how artificial the roadblock is if the most basic enemies of the starting areas deal double damage and present a huge hurdle to so many people. Not even touching upon basically any boss
Those ‘blocks’ are intentional, just go do something else and come back. I do not believe you have gotten to a point where there is literally nothing left to do but get past a basic enemy and you are physically incapable of doing so. If you don’t have the reflexes or spacial awareness to even learn when to heal then I suspect you won’t enjoy the game. If you want a relaxed experience then play a relaxed game.
Also if you read my comment, I literally didn’t say ‘git gud’. The devs don’t owe anyone the most accessible game ever made, they didn’t want to make it, so they didn’t. It doesn’t have to be perfect, it’s okay for you to not play it.
I don’t entirely disagree, but also you don’t have to play it. They didn’t make the game to make money, they made the game they wanted to, they didn’t compromise. Maybe a better version of the game with an easy mode is possible but it isn’t the game they wanted to make.
I don’t think I’m amazing at it but I like the difficulty forcing me to try different strategies and actually learning the fights because I’m not good enough otherwise. I think rather than ‘git gud’ I’d say ‘just play a game you enjoy’.
What if you enjoy the game in general but taking double damage makes it, for whatever reason, impossible to progress? Maybe you don’t have the reflexes or the spacial awareness to find a good spot to heal in fights or you just want a more relaxed experience etc. Why gate people from playing the game behind such artifical barriers if they enjoy the game but can’t deal with the difficulty? Git gud is just a cop out and an excuse not to put thought into making a game as accessible as possible to the audience playing the game.
I’m not asking for the devs to make it a completely different game or genre but just be mindful of how artificial the roadblock is if the most basic enemies of the starting areas deal double damage and present a huge hurdle to so many people. Not even touching upon basically any boss
Those ‘blocks’ are intentional, just go do something else and come back. I do not believe you have gotten to a point where there is literally nothing left to do but get past a basic enemy and you are physically incapable of doing so. If you don’t have the reflexes or spacial awareness to even learn when to heal then I suspect you won’t enjoy the game. If you want a relaxed experience then play a relaxed game.
Also if you read my comment, I literally didn’t say ‘git gud’. The devs don’t owe anyone the most accessible game ever made, they didn’t want to make it, so they didn’t. It doesn’t have to be perfect, it’s okay for you to not play it.