It feels like when Fallout 3, 4 and Skyrim came out you couldn’t escape people posting about them for weeks, especially with Skyrim. Now the most I’ve seen are complaints about how disappointing Starfield was.

Is the game that much blander or does Internet culture just move on that much faster these days? On the other hand, I do feel like there was a lot more enthusiasm for other games like Elden Ring, and sometimes you get an Among Us that just completely take over the Internet.

  • ksynwa_from_lemmygrad [he/him, des/pair]@hexbear.net
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    9 months ago

    Starfield is soulless. The term is cliched so sorry about that. But it feels like the writers, the quest designers etc. could not be arsed to do their job well which is cool. I support workers collecting free paychecks. But the game is nowhere near as good as it was hyped. The only saving grace is that mod support is coming next year which could be interesting.

    Tldr: starfield is a shit game

    • TheCaconym [any]@hexbear.net
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      9 months ago

      The only saving grace is that mod support is coming next year which could be interesting.

      Next year ? Bethesda released a game without day-one mod support ? are they stupid ?

    • HumanBehaviorByBjork [any, undecided]@hexbear.net
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      9 months ago

      counter: the “soullessness” (or let’s be more specific, the adherence to formula, the creative safety, the rote blandness) of AAA titles isn’t because the people making them don’t care, but because the AAA mode of video game production places very tight constraints on that production so that even department leads can’t impose their vision through writing, gameplay design, world and character design, or anything else without jeopardizing the funding of the entire project before release, which is only perceived as a risk by publishing execs, even if it’s a development team with proven success. The problem isn’t even design-by-committee so much as design-by-fear.

      • doublepepperoni [none/use name]@hexbear.netOP
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        9 months ago

        Seems like standard Microsoft operating procedure at this point. I’m pretty sure Halo Infinite took like a year to have all the features and tools Halo games used to have at launch