If you were to find an empty room there’s a decent chance there’s something invisible in it, from a metagaming perspective, because why waste the players’ time like that?
In ye olde editions traps and ambushes were way more common so a certain set of paranoid behaviors became standard practice. One of the ways of dealing with illusion magic is by disbelieving it, so a simply paranoid party could get advantage to dispelling illusions by saying they don’t believe what they they see, in theory.
However, just because the DM is out to get you doesn’t mean you aren’t a basket case.
One of the ways of dealing with illusion magic is by disbelieving it, so a simply paranoid party could get advantage to dispelling illusions by saying they don’t believe what they they see, in theory.
Thank you, that explains a lot. I haven’t played DND yet and I definitely don’t know the history of it like that!
I always required the PC to behave as if they didn’t believe to disbelieve. Just saying it does nothing. You must walk into the fire to disbelieve the fire.
I don’t think I get it
Dungeons and Dragons stuff.
If you were to find an empty room there’s a decent chance there’s something invisible in it, from a metagaming perspective, because why waste the players’ time like that?
In ye olde editions traps and ambushes were way more common so a certain set of paranoid behaviors became standard practice. One of the ways of dealing with illusion magic is by disbelieving it, so a simply paranoid party could get advantage to dispelling illusions by saying they don’t believe what they they see, in theory.
However, just because the DM is out to get you doesn’t mean you aren’t a basket case.
Thank you, that explains a lot. I haven’t played DND yet and I definitely don’t know the history of it like that!
I always required the PC to behave as if they didn’t believe to disbelieve. Just saying it does nothing. You must walk into the fire to disbelieve the fire.