I get the feeling that unity is gonna become the next flash. Shitty, overbloated, closed source, and full of security holes. Games in 10 years will be playable only through a 2nd party “unity emulator” that safely executes them so your pc doesn’t immediately begin mining doge coin.
At least I’ve seen a lot more godot games recently. Even if they insist that is isn’t “go dot” and is Fr*nch. Also godot games are a lot easier to reverse engineer. Makes translation/modding a LOT easier if a dummy like me can do it.
I’m confused by this. I don’t get how these types of hacks work with an offline single player game. Where is the attack entrance vector for a hacker? Like sure if your computer got hacked through a coffee shop’s public WiFi or something, but my home network isn’t actually a high profile target. Or if I get malware from the web. But that point I have bigger problems than playing an unpatched unity engine game I feel lol.
Only partly related:
I get the feeling that unity is gonna become the next flash. Shitty, overbloated, closed source, and full of security holes. Games in 10 years will be playable only through a 2nd party “unity emulator” that safely executes them so your pc doesn’t immediately begin mining doge coin.
At least I’ve seen a lot more godot games recently. Even if they insist that is isn’t “go dot” and is Fr*nch. Also godot games are a lot easier to reverse engineer. Makes translation/modding a LOT easier if a dummy like me can do it.
I’m confused by this. I don’t get how these types of hacks work with an offline single player game. Where is the attack entrance vector for a hacker? Like sure if your computer got hacked through a coffee shop’s public WiFi or something, but my home network isn’t actually a high profile target. Or if I get malware from the web. But that point I have bigger problems than playing an unpatched unity engine game I feel lol.