What I do doesn’t feel right/efficient.

I have multiple cameras, and by hand I change the active one, change the start and end frame, and then render all the frames for this camera.

For each camera. As the frames overlap, I don’t see any other way. Animating the change of the active camera is easy. But not feasible in this situation.

  • Tropper@lemmy.zip
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    4 days ago

    What I do is select the camera that I want, select the frame, and press CTRL+B over the timeline, or “Marker>Bind Camera to Marker”. I do this for every camera I have in the scene.

    You can move the marker after you have set it.

    • Stefan_S_from_HOP
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      4 days ago

      As I said, that’s not feasible for this situation. The frames overlap. The cameras view the same animation from different angles.

      From my notes of a project from last year:

      • Camera.001 => 1 -> 210
      • Camera.002 => 1 -> 270
      • Camera.003 => 1 -> 510
      • Camera.004 => 1 -> 690
      • Camera.005 => 1 -> 270
      • Camera.006 => 1 -> 450
      • Camera.007 => 270 -> 630
      • Camera.008 => 507
      • Camera.009 => 507
      • Camera.010 => 507
      • Camera.011 => 555 -> 1035
      • Camera.012 => 765 -> 1215
      • Camera.013 => 705 -> 877
      • Camera.014 => 765 -> 940
      • Camera.015 => 1350 -> 2100

      (Yes, 3 different angles for a still picture of frame 507. And I think Camera.015 was following a spiral path.)

      Everything was edited into a short 0:02:26 video.

      • Tropper@lemmy.zip
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        4 days ago

        Oh, ok! I thought that I might have misread it. I unfortunately don’t have an answer to that scenario.

        But it seems interesting. I might try to look around and see if I find anything about it.

        EDIT: after a quick search I found this video: https://www.youtube.com/watch?v=mFSq0nUl-0Y

        Basically, you go to Scene properties and activate Stereoscopy. There should be an option for multi-view.

        Add cameras in the menu and give them a suffix, then add the suffix to the cameras.

        To render an animation like this, you might have to render as PNG.

        EDIT 2: I also found this addon that seems to have support for animations: https://extensions.blender.org/add-ons/multiple-camera-render/

        • Stefan_S_from_HOP
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          3 days ago

          The extension has per-camera settings, but the only frame-related setting is the FPS. The documentation and videos show plenty of options, but no start and end frame. Which is strange, because this would be the most important problem to solve in a multi-camera workflow.