- cross-posted to:
- gaming@beehaw.org
- cross-posted to:
- gaming@beehaw.org
2025 has probably been the best year for Linux that I can remember, at least from the perspective of general PC users. Itās had tons of publicity as a viable alternative to Windows, even, and perhaps especially for gaming. I switched to it myself earlier this year, but Iām back on Windows and I donāt think Iāll be switching back to Linux properly any time soon.
The Linux hype this time was precipitated by Valveās Linux-based operating system, SteamOS, opening up for use on other handhelds than just the Steam Deck. That had been long on the cards, but it finally started seeming close at hand early on this year.
SteamOS has shown what Linux can be capable of for gaming in large part because of Proton, the compatibility layer Valve employs to translate Windows commands into ones that Linux can understand. Itās a fork of WINE tailored towards gaming, created and maintained by Valve specifically for that purpose.
Over the years, Proton has gotten so good that compatible games tend to run flawlessly. Valve has an incentive to ensure this is the case, as a great gaming experience on SteamOS via Proton makes for more Steam Deck and Steam Store sales.
The development and improvement of Proton has been a massive part of whatās made Linux distros genuinely viable for gaming. And yes, I said ādistrosā, plural, because any distro can use Proton, as itās built into Steam for Linux. Itās not just a SteamOS thing.

(Image credit: Future)
The recent popularity of SteamOS in particular, though, was spurred by the Lenovo Legion Go S, which Valve and Lenovo had been collaborating on to make the first third-party SteamOS handheld. But even before the SteamOS version of the Legion Go S launched, some handheld gamers started manually downloading and installing the Steam Deckās recovery image of SteamOS on their own handhelds.
I tried this out myself with the initial Windows version of the Legion Go S and was very impressed. Performance is better, as is sleep/resume functionality, and of course the overall full screen UI is much nicer. There are downsides, such as lack of support for some games, but any game Iāve wanted to play on handheld has worked just fine, so Iām happy sticking with SteamOS for gaming on handheld.
Then the official SteamOS version of the Legion Go S actually launched, and thatās been one of the most popular choices for a handheld gaming PC ever since. Of course, thatās not all down to SteamOS, as the device itself is stylish, comfy, and pretty powerful, but the Arch-based OS does play a part.
Other handheld users havenāt been content leaving Legion Go S and Steam Deck gamers have all the fun, either. Even our own hardware commander-in-chief Dave has tried SteamOS on a bunch of devicesāAyaneo Kun, OneXPlayer OneXFly, OneXPlayer X1, OneXPlayer OneXFly F1 Pro.
However, every time he tried it, it was a buggy experience, if not completely unworkable. Apart from the Framework 13 laptop, that is, which he found runs the OS just fineābetter on a laptop than multiple handhelds, go figure. Using Bazzite, a third-party Fedora-based SteamOS-alike, is also an option, and that seems to be a less buggy experience than SteamOS for most people, but itās still not perfect in all cases. The Steam Deck and Legion Go S running SteamOS still seem to be the only handhelds that can run a SteamOS or SteamOS-like experience pretty flawlessly.
Despite this very limited expansion of the operating system, Linux still ended up getting a lot of attention as more and more people realised that itās a viable alternative to Windows, even for use cases such as gaming. We had YouTube influencers talking about it, sister publications, and evenāquietly, very quietlyāyours truly.
My own recent foray into Linux was very short-lived, however. Iāve dipped into Linux many times over the course of my life, but Iāve never stuck with it, and this time I was punted back over to Windows with undue force. You can read the full story explaining why here, but the long-story-short is it just completely brokeātrackpad, Wi-Fi card, the lotāwhile I was working away at Gamescom, and I didnāt have the time or patience to troubleshoot and fix it.
Unless kernel-level anti-cheats stop being used, thereāll likely always be a reason for some gamers to stay on Windows
A frantic Windows install was my solution, and the experience has traumatised me enough that Iām reluctant to give Linux another go, at least not on a machine that I depend on for work. Iād experienced troubles that made me consider abandoning Linux prior to thisāNobara Linux didnāt seem to gel with my laptopās hybrid graphics and external monitorābut my complete disaster at Gamescom solidified things.
Still, that was just my own experience, and the hype was still there for Linux as the year went on. Whether that was from influencers and publications capitalising on the hype by generating even more hype, or whether it was real enthusiasm, it doesnāt matter: it was there.
That was finally compounded by two things: Windows 10 coming to its end-of-life (EOL), and Valveās announcement of the Steam Machine. In the former case, the kind-of-but-not-really EOL date for the previous Microsoft operating system brought to the forefront all the disappointing things about Windows 11. And in the latter case, well, the hype speaks for itself: people want a SteamOS desktop, assuming the price is right.

A screenshot of the Ubuntu 22.04 LTS desktop. (Image credit: Canonical, Ubuntu)
Itās not all about SteamOS, of course. Linux in general has seemed mighty appealing; itās just that SteamOS has shown that gaming is genuinely possible and can in fact be better than Windows gaming in most cases.
The freight train that is random AI features, with a target market of questionable existence, has ploughed on through 2025ās Windows 11 updates. All the while giving us a million and one things that, I donāt know about you but I certainly never asked for. Linux, on the other hand, delivers the same message it always has: your system, exactly as you want it, to do with as you will. And with Proton delivering a good gaming experience, whatās not to love?
Thus, 2025 has most certainly been quite a year for Linux. But Iām still not switching.
The looming scythe of unpredictable hurdles is one reason Iām not switching over
The looming scythe of unpredictable hurdles is one reason Iām not switching over. Thereās another reason, though: anti-cheat software.
Itās no secret that Iām a big multiplayer gamer. The first games I played were Team Fortress 2, Counter-Strike Source, and Call of Duty 4. Then there was Starcraft 2, World of Warcraft, Quake Live, Overwatch, and on it went up to today, where my mainstays are still online games.
Go back a decade and Linux might not have had such a problem with online games, specifically. Sure, general game compatibility was much more of an issue back then given there was no Proton, but anti-cheats probably wouldnāt have posed such a problem. However, over the last few years, more and more games have started using kernel-level anti-cheats, and these are a complete no-go for Linux.
Kernel-level anti-cheats run at the deepest layer of your operating system, meaning they can prevent cheats running at a deeper layer than most cheats operate at, making them more effective. The problem with this is that itās giving the anti-cheat access to a layer of your system that risks opening it to some pretty bad vulnerabilities if itās not done properly, and it just doesnāt sit right with some people to give software such deep control over your system.

The Convergence wallpaper as used in the Linux-based gaming OS, Bazzite (Image credit: Bazzite)
Regardless of that debate, though, weāve been told for a long while that such anti-cheats are here to stay. And it looks like thatās true, at least for the foreseeable future, because more and more games have started to use them, from Apex Legends, to Fortnite and Valorant.
Linux distros, however, donāt support kernel-level anti-cheats. Linux allows users to fiddle around with pretty much anything they want, including the kernel, so thereād be little point in adding anti-cheat to the Linux kernel because, unlike with the Windows kernel, the user might be able to patch in code that makes the anti-cheat ineffective anyway.
A proper kernel-level anti-cheat on Linux isnāt in principle impossible, but thereās little incentive for Linux devs to make it work. Plus there are other problems, such as that anti-cheat makers donāt want to make their code open-source, and the core Linux kernel is open-source.
Itās unlikely that many game devs will abandon kernel-level anti-cheat, either. Weāve seen, for instance, Facepunch (of Rust fame) COO Alistair McFarlane say that āif a game supports Proton or Linux, theyāre not serious about anti-cheatā because āitās a vector for cheat developers.ā
So, unless kernel-level anti-cheats stop being used, thereāll likely always be a reason for some gamers to stay on Windows. I donāt think this problem is confined to people just like me who primarily want to play competitive multiplayer games, either. Thatās because even people who only play singleplayer games might want the option to branch out in future. Battlefield 6, for instance, has a kernel-level anti-cheat, and that gameās been massively popular even with people who might not have normally considered playing such a competitive multiplayer game. Itās probably been popular with some who donāt play many other multiplayer games at all.

(Image credit: Are We Anti-Cheat Yet - areweanticheatyet.com)
The list of incompatible gamesāwhich you can find on AreWeAntiCheatYet.comāisnāt massive, but itās hardly restricted to a few niche games. There are some big hitters there, and thereās always the risk that big future games you might want to play will employ a kernel-level anti-cheat, too.
This problem, in some ways, is similar to the bugginess problem I spoke about earlier. Both issues are ones that can interfere with your peace of mind, leaving you wondering whether all the games you might want to play will just work. Thereās much less peace of mind with Linux in that regard than with Windows, and I donāt see that changing any time soon.
So, for as good of a year as 2025 has been for Linux, I donāt think it will lure a great many more gamers in than before. At least, not as a full platform switch. I can see some gamers trying out dual-booting, myself included, and I can certainly see some trying out the upcoming Steam Machine, but not as a replacement for a Windows desktop or laptop.
This could all improve over time, of course, and I hope it does because the level of user control you get with Linux is very appealing. For that to happen, though, I think there would have to be some alternative to kernel-level anti-cheats come to fruition, and the level of out-of-the-box reliability of Linux distros, drivers, and software, would have to continue improving. I just donāt think weāre anywhere near that tipping point, yet.
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