RE Engine: Monster Hunter, REMakes, DMC. All run beautifully

Idtech: Doom 2016 and Doom Eternal are super optimised on low end hardware

Then you have Unreal Engine 5 which needs top end hardware to run (Remnant 2, Lords of Fallen) and

Gamebryo/Creation which still has bugs from Morrowind in Starfield.

Not sure if related but City Skylines 2 needs several times $$ investment for slight improvements over Cities 1 on Unity

Now a splash screen either makes me smile or cringe. Just wished everything ran RE engine

  • Renacles
    link
    fedilink
    English
    arrow-up
    70
    ·
    8 months ago

    Game engines are basically like a set of tools, they don’t fit every single case.

    • Carighan Maconar@lemmy.world
      cake
      link
      fedilink
      English
      arrow-up
      36
      arrow-down
      2
      ·
      8 months ago

      Just remember how plasticky and stiff the characters in Dragon Age Inquisition looked because of the mandate to use the Frostbite 3 engine for ~everything, no matter how unsuited it was to a high fantasy world.

      • Renacles
        link
        fedilink
        English
        arrow-up
        19
        ·
        8 months ago

        Exactly, engines can be as good as they get and still be the wrong fit for a game.

        Creation gets a lot of criticism but it’s the whole reason why Bethesda games have that unique feel to them and are as moddable as they are.