• MelodiousFunk@startrek.websiteOP
    link
    fedilink
    arrow-up
    5
    ·
    edit-2
    8 months ago

    It’s disorienting as hell. While there’s valid criticisms about the emptiness of the depths, the feeling of initial exploration (pre-hoverbike etc.) was masterfully done IMO. I can’t count how many times I went to throw/shoot a bright bloom and it landed three feet in front of my face on a wall or a root I couldn’t see lol. Seeing the first Yiga base in the distance and wondering what that dim red sentry robot was, the first Frox, vast gloom swamps, armored freakin Lynels… yeah, it’s creepy. And I loved it lol.

    • AdamHenry
      link
      fedilink
      arrow-up
      3
      ·
      8 months ago

      Yes, I agree. Unfortunately for me, I covered an extreme amount of ground on foot. It was ages until I accidentally discovered Ultra Hand and then a fair amount of time had passed until I was able to build a working HoverBike. I wish the had the talent of some builders like those featured prominently in Top Gaming Play. Usually all my builds look and function like crap.