A video for any doubters that Linux gaming is better than Windows in which it DESTROYS Windows by 25% in AC Odyssey. To put it in perspective, 25% improvement is like getting a new GPU. You can save $600 and instead use something like OpenSUSE Tumbleweed for free.

DISCLAIMER: I don’t really care to make Linux look better but I did a video some days ago and EVERYONE (on Reddit) told me Linux gaming CANNOT be faster or smoother. This is the proof it’s both and more videos will be coming.

  • NekuSoul@lemmy.nekusoul.de
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    1 year ago

    I see. As I said, it was a bit hard to make out in the video.

    In fact, Windows should have had an easier time encoding

    Granted, I don’t know too much about AMD’s video encoding solutions, but from a cursory glance on the internet, it seems like their H.264 solution is quite bad compared to H.265. Given that the game is GPU-bottlenecked and your CPU isn’t stressed at all anyway, I’d recommend recording these tests using the CPU to eliminate more variables.

    Beyond that, the methodology is not flawed, if you can even believe that.

    Well, yeah. As much as I’d like to believe, these differences are way too big for me to do that, even with everything you’ve shown in the video. Occam’s Razor would suggest that it’s much more likely that the benchmark/setup is simply flawed in some way, rather than multiple teams of OS-, hardware-, and game developers not realizing a gigantic 25% performance improvement on the table that’s somehow more or less “accidentally” fixed just by using Linux/Proton/DXVK.

    Not saying you’re wrong, but it’d need a good chunk more evidence for me to believe that.

    • Reverse ModuleOP
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      1 year ago

      More videos like this will be coming. I can’t send you my PC to check its innards to believe, sorry.

      • NekuSoul@lemmy.nekusoul.de
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        1 year ago

        I just edited my comment right as you posted, so I’ll put it as a separate comment now:

        It would also be interesting to see this game running through DXVK on Windows. That way the calls made to the GPU should be virtually identical, eliminating possible problems with DX11 in the AMD driver.