While Embracer currently has the rights to make The Lord of the Rings video games, the Gollum Game was outside of their umbrella. Daedalic Entertainment developed it and published it with help from their parent company Nacon.
You don’t really need sources, it’s just a bad game from every perspective made by a studio that only had experience with point and click adventures (which had an actual good reputation, but I’ve never played them myself). It looks ugly (as in: games ten years ago had better graphics), it plays badly and the amount of people who want to play as Gollum just isn’t that high.
“We own Lord of the Rings, and we know we need to be exploiting Lord of the Rings in a very significant fashion and turning that into one of the biggest gaming franchises in the world,” said Matthew Karch. “And that’s obviously something we’re going to be doing. That’s a much better use of resources than some of the other projects that some of our teams have been working on. Working together we have those opportunities and we’re super excited to see that working relatively quickly.”
Well it certainly might have to do with some LoTR disasters.
I wonder if this has anything to do with the Gollum disaster
While Embracer currently has the rights to make The Lord of the Rings video games, the Gollum Game was outside of their umbrella. Daedalic Entertainment developed it and published it with help from their parent company Nacon.
I still have to catch up with what happened, do you have any good sources on that? Prederably short video form for my adhd ass.
Tears of Grace has some videos that just showcase the… brokenness, seems a bit forgiving as a term, of the game.
You don’t really need sources, it’s just a bad game from every perspective made by a studio that only had experience with point and click adventures (which had an actual good reputation, but I’ve never played them myself). It looks ugly (as in: games ten years ago had better graphics), it plays badly and the amount of people who want to play as Gollum just isn’t that high.
“We own Lord of the Rings, and we know we need to be exploiting Lord of the Rings in a very significant fashion and turning that into one of the biggest gaming franchises in the world,” said Matthew Karch. “And that’s obviously something we’re going to be doing. That’s a much better use of resources than some of the other projects that some of our teams have been working on. Working together we have those opportunities and we’re super excited to see that working relatively quickly.”
Well it certainly might have to do with some LoTR disasters.