• stupidcasey@lemmy.world
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    28 days ago

    Are you saying we should build a 3D rendering engine into the start up file of every application that does nothing but change a few variables??? We could now but why would we? And back then not a chance.

    • Robin@lemmy.world
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      28 days ago

      Vector graphics are 2d and used in websites all the time. ~NO WAIT don’t make an electron… too late…

      • stupidcasey@lemmy.world
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        28 days ago

        This is not Vector it has shading and translucent glass and glare it was made on a primitive 3D engine thinking you could do this with vector is exactly why you don’t have UI like this anymore, you cannot.

        • SparroHawc@lemmy.zip
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          27 days ago

          Vector elements can also have shading and translucency without requiring a 3D engine. Easily. If the reflections don’t move, there’s no need to use 3D rendering for any of this.

    • bestboyfriendintheworld@sh.itjust.works
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      28 days ago

      Modern operating systems have hardware accelerated graphics for the GUI. This is nothing new. Apple started doing this with Mac OS X more than 20 years ago. Drop shadows and animations for windows and everything. Windows Vista was when Microsoft started doing it.

      The rendering engines are already there and loaded.

      • stupidcasey@lemmy.world
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        27 days ago

        Hardware acceleration is not a rendering engine it is simply using the video card for assets instead of the cpu, to generate this on the fly you would either have to create your own engine from scratch in the start up, use an open source 3D engine and imbed it into the start up or pay a company to use theirs, none of which are efficient, useful or stable and I remind you this is all for a slider that can be created from a simple api and look ~as good and even if you disagree the vast majority of people do not so their is still no reason to pour more development time into a UI that would be more time consuming, complex and expensive to create than the app itself.