• Zagorath@aussie.zoneOPM
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    3 months ago

    Demeter:

    • Harpy: lifting enemy units into the air and sending them crashing to the ground
    • Wither: unleashes a devastating wither upon a targeted area, drying out berries, plants, and trees, and transforming the terrain into barren wasteland where nothing can grow for a short period of time.

    Pan:

    • Lykaon: moves through the world disguised as a Villager until the moment it strikes with its true strength.
    • Arcadian Meadow: creates a peaceful field that stops all attacks from units and buildings caught inside its glow

    Hestia:

    • Hamadryad: hides as a tree when idle, allowing for infiltration, scouting, and resource theft.
    • Communal Hearth: offers defensive strength and resource bonuses, and it can convert enemy units to your side.

    Persephone:

    • Sirens: lure enemy troops with their haunting song, pulling them away from safety.
    • Underworld Invasion: revives the last one hundred fallen units as spectral Eidolons under your control, at the cost of every Town Center you own.

    Two separate disguise units is very interesting. I don’t think we’ve had any of those before. Not even Shinobi, though in aoe4 Shinobi have a disguise ability.

    A variant of locusts, and a localised variant of ceasefire. Interesting twists. I guess there are only so many ways to keep making unique god powers after a point.

    I’m very curious about Communal Hearth. Defensive boost (like Sentinels?), extra resources (like Plenty Vault?) and concerts units (like Traitor?). It’s pulling a lot of tasks for a Heroic Age power.

    Underworld Invasion seems awesome. Kind of a variant of Ragnarok, I guess. Very interested to see how it plays out. That’s a huge boost in population, at the cost of losing a heap of max pop, once your units die off.