- cross-posted to:
- games@lemmy.world
- cross-posted to:
- games@lemmy.world
FOV 90

(Image credit: Future)
Welcome to FOV 90, an FPS column from staff writer Morgan Park. Every other week, I cover topics relevant to first-person shooter enjoyers, spanning everything from multiplayer and singleplayer to the old and the new.
While the internet reckons with another premature hate campaign against a hero shooter thatās just OK, a genuinely exciting new multiplayer FPS is passing most of us by. Not to pick too much on Highguard (review forthcoming), but every minute Iām playing it, I wish I were playing Out of Action instead.
Out of Action is the debut project from solo dev Doku Games. After years of dazzling us with clips of electrifying movement and backflip headshots, Out of Action finally landed in early access last week. Itās very much a work in progressābasic features like āweapon reload animationsā and ānon-test mapsā are bound to a roadmap for nowābut what itās already got is strong:
12-player lobbies (team or FFA)A real server browser (with dedicated servers)Deep loadout customization and progressionA simple leaderboardTwo objective modes (with more planned)
Also, itās $20 and features zero microtransactions. If you, like me, miss when more multiplayer games were like this, then I think youāll dig it. But those are just detailsāhow does Out of Action play?
It plays like this.
Like this.
And sometimes, like this.
Out of Actionās big hook is its wild movement set: you can dodge, dive, dive roll, slide, wallrun, and double jump. The only thing you canāt do is, surprisingly, sprint. Getting around efficiently isnāt just about speedāitās about chaining together maneuvers so you donāt faceplant into a wall and discovering shortcuts across the map.
Itās skillful and, at first, super wonky. I spent hours accidentally diving off the map, rolling when I meant to dodge, and forgetting that I can run straight up any wall. It took longer to learn that everyone has a bullet time ability that, cleverly, only slows down targets within line-of-sight of the user (shoutout to Max Payne 3 multiplayer), and even longer to learn how to unlock new āshellsā with abilities like active camo or a frigginā jetpack.
It doesnāt help that PvP servers are a baptism of fire. Some folks whoāve been playing test builds for months are really good, but so far Iāve found the community super helpful. Like when I kept randomly dropping dead after a firefight, someone gave me the heads up that direct hits cause bleeding that you need to patch up with the stim. The wonders of server chat. You can also set up offline bot matches for a proper training environment.

A glimpse of Out of Actionās extensive unlock tree: gadgets, shells, weapons, perks. (Image credit: Doku Games)
Guns are unforgiving, too. Hitboxes are small, bullets have some travel time (or the server tickrates are a bit low, I canāt tell yet), and thereās zero aim assist. I also enjoy the Goldilocks TTKāaim true and you can nab a kill with a single magazine, but break away from a losing fight and itās possible to recover shields and health. Itās somewhere between Halo and Call of Duty.
Indeed, Out of Action is immediately tough, but not in a discouraging way. Itās the sort of FPS that makes you feel cool and capable even while youāre objectively a bumbling fool. Every hard death is aspirational. Someone will so hilariously outplay me with a series of impressive rolls and flips that, instead of pouting on the death screen, I think āThat sucked! I have to try that.ā
If everything Iām saying is taking you back to GunZ: The Duel, youāre on the right track.
If youāre picking up Tribes or Titanfall vibes, youāre very correct.
If youāre an Overwatch Genji main looking for new stomping grounds, welcome.

(Image credit: Doku Games)
Itās so free-flowing, and what ties it all together are a grip of simple objective modes that let the gunplay be the starāIntel is a King of the Hill variant where the hill is a bag that anyone can pick up and move, and Breach is sort of like CoD Headquarters.
Like the crew youāre playing with? Lobbies donāt disband, so just stick around. Donāt like the mode the server just switched to? It takes seconds to jump into a new one. There are only dedicated servers for now, but Doku plans to add community server support at some point. The community, as it stands, is small so far (Doku announced 10k copies sold), but thatās more than enough to find a handful of populated servers in NA/EU at any time.
It sounds silly, but all of these old multiplayer ideas make Out of Action feel like the freshest FPS on the block. It definitely needs more modes, maps, and options, but thereās no urgency. I bought it, Iām playing it, Iāll put it down, and itāll be there whenever I feel like cutting loose as a cyber ninja.
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