• Magician [he/him, they/them]@hexbear.net
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    11 months ago

    The fixation on the aesthetics of Fallout has led to its stagnation.

    It’s one of those things capitalism ruins. For Fallout to work as a brand, there needs to be brand recognition disgost

    It’s why they still use caps after it stopped making sense and why you see Power Armor, Vault Boys, and the Brotherhood of Steel everywhere. It’s not Fallout without those aesthetics, so everything associated with those aesthetics will stay past any logical reason.

    It’s kinda sad really, if you think about the implications - since the aesthetics are tied up in Americana, it’s going to be a lot harder to tell stories from perspectives other than those affected by American companies. That’s cutting off worldbuilding for several countries they played a big part in the past. They won’t sell without brand recognition.

    So the world becomes smaller and less real. Nobody will break away from eating Sugarbombs or drinking Nuka Cola. Hairstyles and fashion will either reference the 50s or just have vague Mad Max vibes. You’ll never spend the majority of your time outside of the US wasteland.

    The world becomes less hopeful too. By virtue of the franchise’s premise, clear in the title, the world will only ever be ravaged by nuclear fallout. Any happy ending you get in any of the games become divorced from one another to maintain the status quo. That or a retcon or later event ruins whatever changes meaningfully in the setting. The world will never heal because Fallout needs a broken world.

    It sucks because Fallout still has great potential for political commentary and satire, but it’s confined in its messaging because because it’s owned by todd and they don’t want to criticize shallow consumption if their profit relies on shallow consumption.

    • SerLava [he/him]@hexbear.net
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      11 months ago

      And because Bethesda insists on just cycling through their IPs, the games come out so fucking far apart. And it’s only going to increase with Starfield being added. So fallout 5 will be “wow guys, remember that game fallout 4?” And Fallout 6 will be “wow guys, remember back when you played fallout 5 over a decade ago?” So it will always be locked in the nostalgia trap, and they’ll never feel the need to say “ok we are mixing up the formula for this bi-yearly release, by going to the wastelands of southern China” or something