I’ve seen a lot of positive praise and sentiment for XVI even from longtime fans and I find that worrying. I finished the game and thought it was a solid 5/10 at best and was happy for it to be over. The game felt closer to Genshin Impact than it did Final Fantasy.

The music was generally quite good and the eikon battles were a fun and new take, but just about everything else I found lacking.


spoiler
  • The main story retreads themes that have been told many times and offers nothing unique. It’s clear early on we are on a quest to collect the rings of power to fight the big bad who thinks the only solution to the problem is starting over.
  • Most characters were flat and uninteresting
  • Combat was very simple and unengaging. It was simply not fun. You can only use about a quarter of the abilities you collect (not that theres many more youd find useful enough to use anyways)
  • Crafting/itemization was pointless
  • MMO-tier side quests (ironic considering XIV has some interesting ones)
  • Story format is lifted straight from XIV as all “engagement” quests (ones with the red crossed swords on the map) are the same as XIV dungeons (trash, minor boss, trash, minor boss, trash, major boss)
  • Empty world with no incentive for exploration
  • Minimal play style variety despite the different eikon flavors
  • No class system (I would have expected something listed as a “role playing game” to have some sort of class system)
  • No party system in any form

Overally, fairly worried about the franchise since so many people are over the moon as it implies we might be getting more of the above. It feels like XVI took heavy inspiration from XIV but did a worse job at the highlights of XIV (story, job/battle system) and straight up copied some of the bad parts of XIV.

Now that it’s been a few weeks, hopefully more people have finished the game. What are your thoughts?

  • Mikelius@lemmy.world
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    1 year ago

    I get some of your criticisms for the game and agree with a lot of them. But I don’t see a narrow more action focused character and mechanics as a bad thing, FFXVI is basically a Japanese Witcher 3. Now you may dislike that in favor of more blank slate character development and that’s fine. What I do find a major problem in 16 is that the combat system is complete overkill for the standard difficulty as the enemy AI is extremely passive outside of the big fights. So the game doesn’t force you to really make hard choices in terms of loadout and moment to moment gameplay a la DMC5.

    Also, the side quests really suck mechanically and slow down the narrative way too much.

    • relic_@lemmy.worldOP
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      1 year ago

      I think comparing it to the Witcher is a bit too generous towards XVI. Witcher combat isn’t super diverse, but people play it because there’s interesting stories, characters, and occasionally meaningful choices. I don’t think XVI stacks up in narrative and clearly there’s no actual choices to be made in the game.

      • Mikelius@lemmy.world
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        1 year ago

        Completely agree 16 is not as strong narratively, merely saying the RPG style is similar, where you are role playing a very focused character with clearly defined personality and mechanics. As opposed to something like FallOut or an MMO where you can taylor your character’s specialization.