Hannah@lemmy.world to ErgoMechKeyboards@lemmy.world · il y a 1 anHave I taken this too far?lemmy.worldimagemessage-square24fedilinkarrow-up195arrow-down12file-text
arrow-up193arrow-down1imageHave I taken this too far?lemmy.worldHannah@lemmy.world to ErgoMechKeyboards@lemmy.world · il y a 1 anmessage-square24fedilinkfile-text
minus-squarearska@lemmy.worldlinkfedilinkarrow-up2·il y a 1 anI see the reasoning for everything else, but no thumb keys makes no sense to me.
minus-squareHannah@lemmy.worldOPlinkfedilinkarrow-up1·il y a 1 anI totally agree. I was focusing on getting the positioning of symbol layers and such right, and I wanted that to be independent of the number of thumbkey so when I add thumbkeys back in (say for weteor/grumpy) the core layouts will remain the same.
I see the reasoning for everything else, but no thumb keys makes no sense to me.
I totally agree. I was focusing on getting the positioning of symbol layers and such right, and I wanted that to be independent of the number of thumbkey so when I add thumbkeys back in (say for weteor/grumpy) the core layouts will remain the same.