That’s what I dislike about games that portray an insane urgency for the main mission. I enjoyed Cyberpunk 2077 the most before getting the chip and the “OMG you’ll be dead in a few weeks or even days!” started. Just kills my enjoyment of any side content.
I agree for any game that’s open world/has side content/etc. I don’t like feeling like I can’t do stuff because the world will end if I take a detour. It’s ok for more linear/on rails games where it builds tension, and there’s nothing else to do.
I loved Cyberpunk, but that part was annoying. It also made the narrative a little less impactful when I’d spend a while fucking around, and that should mean I’m already dead by now.
That’s what I dislike about games that portray an insane urgency for the main mission. I enjoyed Cyberpunk 2077 the most before getting the chip and the “OMG you’ll be dead in a few weeks or even days!” started. Just kills my enjoyment of any side content.
I agree for any game that’s open world/has side content/etc. I don’t like feeling like I can’t do stuff because the world will end if I take a detour. It’s ok for more linear/on rails games where it builds tension, and there’s nothing else to do.
I loved Cyberpunk, but that part was annoying. It also made the narrative a little less impactful when I’d spend a while fucking around, and that should mean I’m already dead by now.
Mass Effect 3 pushes you to optimize your routes because of the Reaper invasion. That killed the joy of exploration for me.