The Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 1 year agoIt comes up more often than you'd thinkstartrek.websiteimagemessage-square51fedilinkarrow-up1907arrow-down18
arrow-up1899arrow-down1imageIt comes up more often than you'd thinkstartrek.websiteThe Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 1 year agomessage-square51fedilink
minus-squareDroneRights [it/its]@lemm.eelinkfedilinkEnglisharrow-up12arrow-down2·1 year agoDungeons and Dragons is non-euclidian. The length of the hypotenuse is equal to the longer of the two sides. Yes, it’s silly. But that’s RAW
minus-squareFunctionFn@feddit.nllinkfedilinkarrow-up5·1 year agoThat’s only true for movement. For areas of effect, there are templates for each size for square grids that are roughly shaped like real circles.
minus-squareDroneRights [it/its]@lemm.eelinkfedilinkEnglisharrow-up1arrow-down1·1 year agoIt’s also true for spells that target a creature
minus-squarezalgotext@sh.itjust.workslinkfedilinkarrow-up2·1 year agoNah, what would be silly is using Manhattan distance
Dungeons and Dragons is non-euclidian. The length of the hypotenuse is equal to the longer of the two sides. Yes, it’s silly. But that’s RAW
That’s only true for movement. For areas of effect, there are templates for each size for square grids that are roughly shaped like real circles.
It’s also true for spells that target a creature
Nah, what would be silly is using Manhattan distance