Day 2: Cube Conundrum


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  • soulsource
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    1 year ago

    [Language: Lean4]

    I’ll only post the actual parsing and solution. I have written some helpers which are in other files, as is the main function. For the full code, please see my github repo.

    Solution
    structure Draw (α : Type) where
      red : α
      green : α
      blue : α
      deriving Repr
    
    structure Game where
      id : Nat
      draw : List $ Draw Nat
      deriving Repr
    
    def parse (input : String) : Option $ List Game :=
      let lines := input.splitTrim (. == '\n')
      let lines := lines.filter (not ∘ String.isEmpty)
      let parse_single_line : (String → Option Game):= λ (l : String) ↦ do
        let parse_id := λ (s : String) ↦ do
          let rest ← if s.startsWith "Game " then some (s.drop 5) else none
          rest.toNat?
        let parse_draw := λ (s : String) ↦ do
          let s := s.splitTrim (· == ',')
          let findAndRemoveTail := λ (s : String) (t : String) ↦
            if s.endsWith t then
              some $ String.dropRight s (t.length)
            else
              none
          let update_draw_parse := λ (pd : Option (Draw (Option String))) (c : String) ↦ do
            let old ← pd
            let red := findAndRemoveTail c " red"
            let green := findAndRemoveTail c " green"
            let blue := findAndRemoveTail c " blue"
            match red, green, blue with
            | some red, none, none => match old.red with
              | none => some $ {old with red := some red}
              | some _ => none
            | none, some green, none => match old.green with
              | none => some $ {old with green := some green}
              | some _ => none
            | none, none, some blue => match old.blue with
              | none => some $ {old with blue := some blue}
              | some _ => none
            | _, _, _  => none
          let parsed_draw ← s.foldl update_draw_parse (some $ Draw.mk none none none)
          let parsed_draw := {
            red := String.toNat? <$> parsed_draw.red,
            green := String.toNat? <$> parsed_draw.green,
            blue := String.toNat? <$> parsed_draw.blue : Draw _}
          let extractOrFail := λ (s : Option $ Option Nat) ↦ match s with
            | none => some 0
            | some none => none
            | some $ some x => some x
          let red ← extractOrFail parsed_draw.red
          let green ← extractOrFail parsed_draw.green
          let blue ← extractOrFail parsed_draw.blue
          pure { red := red, blue := blue, green := green : Draw _}
        let parse_draws := λ s ↦ List.mapM parse_draw $ s.splitTrim (· == ';')
        let (id, draw) ← match l.splitTrim (· == ':') with
        | [l, r] => Option.zip (parse_id l) (parse_draws r)
        | _ => none
        pure { id := id, draw := draw}
      lines.mapM parse_single_line
    
    def part1 (games : List Game) : Nat :=
      let draw_possible := λ g ↦ g.red ≤ 12 && g.green ≤ 13 && g.blue ≤ 14
      let possible := flip List.all draw_possible
      let possible_games := games.filter (possible ∘ Game.draw)
      possible_games.map Game.id |> List.foldl Nat.add 0
    
    def part2 (games : List Game) : Nat :=
      let powerOfGame := λ (g : Game) ↦
        let minReq := λ (c : Draw Nat → Nat) ↦
          g.draw.map c |> List.maximum? |> flip Option.getD 0
        minReq Draw.red * minReq Draw.green * minReq Draw.blue
      let powers := games.map powerOfGame
      powers.foldl Nat.add 0