So yeah, I want to discuss or point out why I think Valve needs to fix Anti-Cheat issues. They have VAC but apparently its doing jackshit, be it Counter Strike 2 (any previous iterations) or something like Hunt: Showdown the prevalence of cheating players is non deniable. For me personally it has come to a point that I am not enjoying playing those games anymore, although they are great games by itself. But the amount of occurrences being killed or playing against cheaters is at a height, where I don’t see the point anymore.
- Why I think Valve is the only company able to something against cheaters?
Because they have the tools with VAC already aiming to prevent cheaters. Valve has got the resources to actually invest into something more profound which could be used for any game where anti-cheat protection needs to be implemented. And lastly Valve is the company which is interested in furthering the ability to gaming on Linux, the anti-cheat solution needs to work on both operating systems. Only Valve has the motivation and means to achieve that with their knowledge and resources. What do you guys think about the topic? Is the fight against cheaters hopeless? Do you think some other entity should provide anti-cheat protection, why? I skimmed over “anti cheat in linux kernel” posts in the net, but I have very little knowledge about the topic, what is your stance on it?
Edited: Mixed EAC with VAC. EAC seems to be part of Epic Company. Both of these tools seem unable to prevent cheating like mentioned above.
bots are way more elaborate than that, even 20 years ago there were randomization patterns.
Randomization patterns don’t mean much if the ai can detect a meaningful difference between a players normal reaction time and patterns and the reaction when they score points.
The point of the bot is to improve player performance. That performance change is detectable by an ai with the right metrics to watch.
If it wasn’t detectable, there wouldn’t be a reason to use the cheat in the first place.
This strategy won’t catch full botting, where there is no human input, but that’s why they layer the security.
It’s not as easy as you make it to be.
It’s also not as hard as the people skimping on security make it out to be
Unless the aimbot is using its own AI learning system, it’ll not behave as a human would. For example, it might fire at a random point in a circle, where a human might have better aim along the horizontal axis or something.
Bots can be updated to, its the same game with hacks and exploits, it just depends on the resources available at each side.