So yeah, I want to discuss or point out why I think Valve needs to fix Anti-Cheat issues. They have VAC but apparently its doing jackshit, be it Counter Strike 2 (any previous iterations) or something like Hunt: Showdown the prevalence of cheating players is non deniable. For me personally it has come to a point that I am not enjoying playing those games anymore, although they are great games by itself. But the amount of occurrences being killed or playing against cheaters is at a height, where I don’t see the point anymore.
- Why I think Valve is the only company able to something against cheaters?
Because they have the tools with VAC already aiming to prevent cheaters. Valve has got the resources to actually invest into something more profound which could be used for any game where anti-cheat protection needs to be implemented. And lastly Valve is the company which is interested in furthering the ability to gaming on Linux, the anti-cheat solution needs to work on both operating systems. Only Valve has the motivation and means to achieve that with their knowledge and resources. What do you guys think about the topic? Is the fight against cheaters hopeless? Do you think some other entity should provide anti-cheat protection, why? I skimmed over “anti cheat in linux kernel” posts in the net, but I have very little knowledge about the topic, what is your stance on it?
Edited: Mixed EAC with VAC. EAC seems to be part of Epic Company. Both of these tools seem unable to prevent cheating like mentioned above.
I disagree, replay files on something like starcraft work great for training. In fact, Starcraft2 was targeted after Go for AI gaming benchmarks, and it’s replay functionality is probably a reason why.
But yes, to set it up as a separate machine that is sending nothing but the same user inputs as a person to a computer running the game both completely bypasses and invalidates any of the anti-cheat malware that gets installed, and becomes more and more undetectable to server side code.
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yes, that people do for fun, as hobbies. With great success. And they are at the point where they have their own leaderboards and benchmark games. The ethics of it are the biggest reason why it hasn’t been applied to competitive games.