This is more an AR (or MR) headset than a VR headset. It’s not trying to compete with the Quest, it’s trying to compete with other mixed reality products which are also currently quite expensive.
Quest 3 is a very much mixed reality headset too. Have you seen the announcement? It also features hand tracking since first Quest release that has been constantly worked on.
No I did not. Yup, that’s a much cheaper XR headset. Though Apple’s offering here will have over 2x the resolution which may make a difference in productivity use-cases such as virtual monitors.
Yeah the virtual monitor seems like an amazing use case though the resolution of quest 2 or quest pro is already good enough so the real challenge is the ergonomics of having something on your head for extended period of time. Ergonomics isn’t Apples strong suit either lol
We’ll see. Personally what I really want is a translucent AR display, so I can see the actual light rays of the world hitting my eyeballs combined with pixels. Of course that’s mostly an unsolved engineering challenge…
This is more an AR (or MR) headset than a VR headset. It’s not trying to compete with the Quest, it’s trying to compete with other mixed reality products which are also currently quite expensive.
Quest 3 is a very much mixed reality headset too. Have you seen the announcement? It also features hand tracking since first Quest release that has been constantly worked on.
No I did not. Yup, that’s a much cheaper XR headset. Though Apple’s offering here will have over 2x the resolution which may make a difference in productivity use-cases such as virtual monitors.
Yeah the virtual monitor seems like an amazing use case though the resolution of quest 2 or quest pro is already good enough so the real challenge is the ergonomics of having something on your head for extended period of time. Ergonomics isn’t Apples strong suit either lol
We’ll see. Personally what I really want is a translucent AR display, so I can see the actual light rays of the world hitting my eyeballs combined with pixels. Of course that’s mostly an unsolved engineering challenge…