• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    1 year ago

    Most of my favorite memories of Quake and Unreal are in CTF, Team Fortress, and InstaGib. All the modes where you didn’t have to scavenge for weapons being camped by someone who got there first/was on the server before you.

    Later on in Q3A’s life, though, they just straight up gave everyone everything and the pickups were just for ammo. That’s currently how it is.

    But if you think that’s what killed those games: Explain the current trend of Battle Royales and Extraction Shooters. It’s the same thing but bigger.

        • schmidtster@lemmy.world
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          11 months ago

          Right so neither is you are constantly fighting from scratch 20 times in a single round.

          Thats the difference.

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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            11 months ago

            The only difference is that once you die, that particular match is over for you. If anything, it’s worse, because you don’t even respawn. You have to find a new game.

            If you die in extraction, same thing. You only keep what you actually manage to bring back.

            You’re still scavenging for shit that is probably going to be camped by someone with better shit and it’s made even more annoying by how long it takes to start a new game.

            • schmidtster@lemmy.world
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              11 months ago

              A battle royal you drop in play until you lose and then you restart a map from scratch with everyone else.

              You’re not being pumped into a match in progress 20 times.

              What’s with the insults?