lloram239@feddit.de to Virtual Reality@feddit.deEnglish · edit-21 year agoWhat Frame Rate is Needed to Simulate Reality?www.youtube.comexternal-linkmessage-square2fedilinkarrow-up18arrow-down10file-textcross-posted to: videos@kbin.social
arrow-up18arrow-down1external-linkWhat Frame Rate is Needed to Simulate Reality?www.youtube.comlloram239@feddit.de to Virtual Reality@feddit.deEnglish · edit-21 year agomessage-square2fedilinkfile-textcross-posted to: videos@kbin.social
minus-squaregamer99@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·1 year agoThE hUmAn EyE cAnNoT sEe PaSt 60fPs
minus-squareEnds@feddit.delinkfedilinkEnglisharrow-up1·1 year agoFrame rate ain’t the same as the flicker rate we perceive. Even if our eyes are topped at 60Hz, the image buildup is seldom clean… Maybe it can be smooth at 60 fps, with tech like G-Sync. I never had the pleasure of trying that.
ThE hUmAn EyE cAnNoT sEe PaSt 60fPs
Frame rate ain’t the same as the flicker rate we perceive. Even if our eyes are topped at 60Hz, the image buildup is seldom clean…
Maybe it can be smooth at 60 fps, with tech like G-Sync. I never had the pleasure of trying that.