I want to create a “gradual colour change” effect in Godot.
eg: some_set_font_color_func(Color8(255,n,n)
where n gradually decreases to make the text fade from white to red.
I can’t figure out what function I would use in place of some_set_font_color_func
to change a font’s colour.
Godot themes are somewhat confusing. Given some var var UI:control
how would I set the colour of any font(s) contained within that node?
I tried
set_color
, but I couldn’t get it to work. I couldn’t figure out whatname
andtheme_type
should be. I imaginename
should be"font_color"
after creating it in a theme. Wouldtheme_type
be like"Control"
or"Label"
?