• Havoc8154@mander.xyz
    link
    fedilink
    arrow-up
    10
    ·
    2 years ago

    They’re a wildly different level of detail though. The NMS physics engine is pretty simplistic, mostly effecting NPCs and a very few physics objects. Starfield is like other Bethesda games, tons of little items and junk that all have their own physics and interactions.

    • Gert@beehaw.org
      link
      fedilink
      arrow-up
      1
      ·
      2 years ago

      Ya, they just talked about this on Digital Foundry. Starfield (as with most Bethesda games) has a bunch of persistent objects and NPCs to track, which makes is most likely CPU limited. They showed a city section in Star Citizen which was getting like 20fps, which would be a better comparison than No Mans Sky.