I played a Druid a few years back whose magical focus was narrowly on stone and earth. The idea was her culture (from which she had been exiled years prior for failing to fulfill some of her clerical responsibilities) considered the world to be a huge grave, and her role in said society was to interact with and advocate for the decomposed and petrified remains of the long dead. So she considered herself something of a necromancer, just for the dead that are so far gone as to become the landscape. 5e isn’t built to support this interpretation of the Druid class, but we managed it with some minor reflavoring and homebrewing. It was a fun concept but her beliefs and goals ended up becoming too at odds with the rest of the party, so I retired her to avoid friction.
I played a Druid a few years back whose magical focus was narrowly on stone and earth. The idea was her culture (from which she had been exiled years prior for failing to fulfill some of her clerical responsibilities) considered the world to be a huge grave, and her role in said society was to interact with and advocate for the decomposed and petrified remains of the long dead. So she considered herself something of a necromancer, just for the dead that are so far gone as to become the landscape. 5e isn’t built to support this interpretation of the Druid class, but we managed it with some minor reflavoring and homebrewing. It was a fun concept but her beliefs and goals ended up becoming too at odds with the rest of the party, so I retired her to avoid friction.