• IdiosyncraticIdiot@sh.itjust.works
    link
    fedilink
    arrow-up
    18
    ·
    11 months ago

    Agreed, bummer to see cancelled rather than delayed. That makes me think the technical reasons were either really difficult to overcome game breakers, or a complete scapegoat. “Technically we didn’t want to put the time or money into these” style

    • clearedtoland@lemmy.world
      link
      fedilink
      English
      arrow-up
      37
      ·
      edit-2
      11 months ago

      Hadn’t they been forward about this earlier? They canceled the 2 DLCs to focus on the follow up to CP2077 and the new Witcher IPs. Something to do with their old game engine, which they said proved harder to work with than expected, and moving onto an off the shelf engine.

      Edit: here’s the Ars Techina article about it from Sept. 2023.

    • CheeseNoodle@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      10 months ago

      Iirc (I think there was a statement?) they were running into creation engine style issues with red engine as they really had to stretch it to make cyberpunk work. I’m sure we’ll all be happier in the long run to not have the next cyberpunk come out like starfield.